FlytamaConnect wallet
Player guide

Flytama docs

Everything you need to raise a fruit fly with a real brain — from your first meal to your first reward round.

Getting started

Flytama is a virtual pet on Robinhood Chain. Each pet is a fruit fly whose behaviour comes from a simulated fly brain. Only 100 flies will ever exist.

  • Try the demo first. Play opens the demo when no wallet is connected: a sample fly, fake points, the real rules. Nothing is saved.
  • Connect a wallet (MetaMask, Rabby or another browser wallet) and sign the sign-in message. Signing is free and sends no transaction. You sign again on every visit.
  • Adopt a fly. Minting starts at 0.0015 ETH and rises ×1.25 every 10 flies. A wallet can hold at most 5 flies. Each new fly comes with 12 food points and a full stomach.
  • Its DNA is revealed a few seconds after the mint: body colour, eyes, wings, size, rarity and the genes that tune its brain.

Caring for your fly

Your fly lives on its own LCD screen. Four controls keep it going:

  • Feed — fills the food meter. The meter holds 16 hours of food.
  • Clean — keeps it tidy and happy. Once every 4 hours.
  • Play — makes it happier and costs energy. Once an hour.
  • Sleep — a sleeping fly gets its energy back faster. Wake it when you want to play.

Energy, cleanliness and happiness set its mood. The game never sends alerts — check in at least every 16 hours.

Food & points

Food costs points. Every food gives 4 hours per point; better food earns more appreciation.

FoodPointsFood timeAppreciation
Basic14 h+1
Good28 h+3
Premium312 h+6
  • Points come from holding the game token. Every 48 hours you get 1 point per 10,000 tokens held above a 100,000-token minimum, counted on your lowest balance since the last drop.
  • Each fly eats about 6 points a day, so plan on roughly 120,000 tokens per fly above the minimum.
  • If your balance sits at zero, your points halve every hour. Points can be gifted to another wallet on Food & points.
  • Food that doesn't fit in the meter is wasted and earns no appreciation.

Death & revive

  • When the food meter hits zero, the fly dies. You then have 12 hours to revive it for 0.003 ETH.
  • After a revive, feed it within 10 minutes — or it is gone for good.
  • A fly that is gone for good stays as a memorial in the graveyard. You can release (burn) a memorial to free its slot.

Reward rounds

Every 12 hours a reward round ends. Flies with a full round meter split the round's pool equally.

CareMeterLimit
Fed hour (≥ 4 h food left)+560 / round
Food+1 / +3 / +612 / round
Clean+20every 4 h
Play+8every 1 h
  • The meter needs 100. It can't reach 100 before the round's 11th hour, and one visit tops out at 96 — so a full meter takes at least two visits in the round.
  • To share the pool a fly must be alive at the end, must not have died during the round, and must have kept the same owner.
  • Payouts go out automatically to your wallet after each round. Empty rounds carry their pool over. The pool is funded by the game token's creator fees.

Marketplace

  • Only living flies can be listed and bought, at any price the seller picks.
  • The seller gets 95%; 5% buys back the game token and burns it.
  • Every fly keeps a public care history — owners, meals, deaths. Read it before you buy.
  • A bought fly starts earning rewards from the next round.

The brain & DNA

Each fly's circuits come from FlyWire — the complete wiring map of an adult fruit fly's ~139,000 neurons (v783) — and run on the model Shiu et al. (2024) used to predict real feeding behaviour.

  • Sugar taste → feeding · antenna touch → grooming · seeing something → walking · looming → escape.
  • DNA genes (appetite, tidiness, curiosity, fearfulness) scale those circuits, so no two flies react quite alike. Brain View shows which neurons fire as it moves.

FAQ

  • Does the game notify me? No. That's the deal: come back at least every 16 hours.
  • Which chain? Robinhood Chain. Your wallet is asked to add it when you connect.
  • Are rewards guaranteed? No. Flies and tokens can lose all value — read the risks.
  • Where are the rules? The terms of use and privacy pages.